Thursday, September 11, 2008

Final standings

WEEK 17 (September 10/08)
Team Pos Wins Losses Ties ND Pts RF RA Delta
DirtBags 1 13 3 1 0 27 252 156 96
eForce Fusion 2 13 4 0 0 26 284 184 100
Generals 3 12 4 1 0 25 243 172 71
x86ers 4 11 6 0 0 22 241 178 63
The Legends 5 10 6 1 0 21 218 174 44
FIDO 6 9 7 1 0 19 234 180 54
Hard Hitters 7 8 9 0 0 16 201 233 -32
Kink e-Business 8 7 9 1 0 15 223 222 1
Directors 9 6 9 2 0 14 168 185 -17
eSluggerz 10 3 13 1 0 7 179 276 -97
Trojans * 11 3 14 0 0 6 136 307 -171
Shooters 12 3 14 0 0 6 149 261 -112

Wednesday, September 10, 2008

Tournament Schedule: September 13, 2008

Start Time Diamond 5
8:45am Generals (3) vs. x86ers (4) Umpires supplied by Shooters
10:00am eForce Fusion (2) vs. FIDO (6) Umpires supplied by Directors
11:15am Generals (3) vs. FIDO (6) Umpires supplied by Hard Hitters
12:30pm eForce Fusion (2) vs. Generals (3) Umpires supplied by Shooters
1:45pm eForce Fusion (2) vs. The Legends (5) Umpires supplied by Directors

Start Time Diamond 4
10:00am DirtBags (1) vs. The Legends (5) Umpires supplied by eSluggerz
11:15am x86ers (4) vs. The Legends (5) Umpires supplied by Kink e-Business
12:30pm DirtBags (1) vs. x86ers (4) Umpires supplied by Trojans
1:45pm DirtBags (1) vs. FIDO (6) Umpires supplied by eSluggerz

Start Time Diamond 2
8:45am Directors (9) vs. eSluggerz (10) Umpires supplied by FIDO
10:00am Kink e-Business (8) vs. Shooters (12) Umpires supplied by Generals
11:15am Directors (9) vs. Shooters (12) Umpires supplied by DirtBags
12:30pm Kink e-Business (8) vs. Directors (9) Umpires supplied by FIDO
1:45pm Kink e-Business (8) vs. Trojans (11) Umpires supplied by Generals

Start Time Diamond 3
10:00am Hard Hitters (7) vs. Trojans (11) Umpires supplied by x86ers
11:15am eSluggerz (10) vs. Trojans (11) Umpires supplied by eForce Fusion
12:30pm Hard Hitters (7) vs. eSluggerz (10) Umpires supplied by The Legends
1:45pm Hard Hitters (7) vs. Shooters (12) Umpires supplied by x86ers

Start Time Diamond 5
3:00pm A1 vs. A4 Umpires provided by the 5th place B Pool Team
4:30pm A Pool Championship

Start Time Diamond 4
3:00pm A2 vs. A3 Umpires provided by the 6th place B Pool Team
4:30pm B Pool Championship

Start Time Diamond 2
3:00pm B1 vs. B4 Umpires provided by the 5th place A Pool Team

Start Time Diamond 3
3:00pm B2 vs. B3 Umpires provided by the 6th place A Pool Team

Thursday, September 4, 2008

Standings through September 3, 2008



Tiebreakers:
eForce Fusion beat Generals twice in regular season
The Legends beat x86ers during the regular season
Directors beat Hard Hitters twice in regular season
eSluggerz are 3-1 in head to head games vs. Trojans and Shooters
Trojans are 2-2 in head to head games vs. eSluggerz and Shooters
Shooters are 1-3 in head to head games vs. eSluggerz and Trojans

Tournament if season ended today with existing tiebreakers:

A Pool
(3) Generals vs. (4) The Legends
(2) eForce Fusion vs. (6) FIDO
(1) DirtBags vs. (5) x86ers
(3) Generals vs. (6) FIDO
(4) The Legends vs. (5) x86ers
(2) eForce Fusion vs. (3) Generals
(1) DirtBags vs. (4) The Legends
(1) DirtBags vs. (6) FIDO
(2) eForce Fusion vs. (5) x86ers

B Pool
(9) Hard Hitters vs. (10) eSluggerz
(8) Directors vs. (12) Shooters
(7) Kink e-Business vs. (11) Trojans
(9) Hard Hitters vs. (12) Shooters
(10) eSluggerz vs. (11) Trojans
(8) Directors vs. (9) Hard Hitters
(7) Kink e-Business vs. (10) eSluggerz
(7) Kink e-Business vs. (12) Shooters
(8) Directors vs. (11) Trojans

Top 4 from each pool advance to semi-finals (A1 vs. A4, A2 vs. A3, B1 vs. B4, B2 vs. B3)

Thursday, August 28, 2008

Standings through August 27, 2008



Tiebreakers:
eForce Fusion beat Generals twice in regular season
The Legends beat x86ers during the regular season
eSluggerz are 3-1 in head to head games vs. Trojans and Shooters
Trojans are 2-2 in head to head games vs. eSluggerz and Shooters
Shooters are 1-3 in head to head games vs. eSluggerz and Trojans

Tournament if season ended today with existing tiebreakers:

A Pool
(3) Generals vs. (4) The Legends
(2) eForce Fusion vs. (6) FIDO
(1) DirtBags vs. (5) x86ers
(3) Generals vs. (6) FIDO
(4) The Legends vs. (5) x86ers
(2) eForce Fusion vs. (3) Generals
(1) DirtBags vs. (4) The Legends
(1) DirtBags vs. (6) FIDO
(2) eForce Fusion vs. (5) x86ers

B Pool
(9) Directors vs. (10) eSluggerz
(8) Hard Hitters vs. (12) Shooters
(7) Kink e-Business vs. (11) Trojans
(9) Directors vs. (12) Shooters
(10) eSluggerz vs. (11) Trojans
(8) Hard Hitters vs. (9) Directors
(7) Kink e-Business vs. (10) eSluggerz
(7) Kink e-Business vs. (12) Shooters
(8) Hard Hitters vs. (11) Trojans

Top 4 from each pool advance to semi-finals (A1 vs. A4, A2 vs. A3, B1 vs. B4, B2 vs. B3)

HR Leaders through August 27, 2008

Top HR Leaders:
20 Maunu, Lee
15 Sheriff, Khalil
12 Vuong, Hong
11 Gardner, Mike
11 Moore, Shane

Team By Team HR Leaders:

Directors (14)
4 McKay, James
3 Cipollone, Mike
3 Hutchinson, Ian
2 Lewi, Brandon
2 Newcombe, Kevin

DirtBags (43)
15 Sheriff, Khalil
9 Keu, Seng
7 Walsh, Mark
3 Ng, Nelson
3 Britton, Ornel
3 Khan, Asif
2 Gillen, Josh
1 Baxter, Owen

eForce Fusion (40)
12 Vuong, Hong
11 Moore, Shane
7 Villaflores, Jeff
3 LaPenta, Dave
3 Yu, Kevin
2 Blight, Larry
2 Kwan, Will

eSluggerz (5) ^^
2 Chiang, Jeff
1 Kalloo, Mark
1 Kowlessar, Brian
1 Mallinos, Danny

^^ = Several weeks worth of HR results not received

FIDO (33)
11 Gardner, Mike
7 Sally, Kevin
4 Mullen, Dean
3 Khan, Sadi
3 Lee, Greg
2 Wiggins, Jeff
1 Beaven, Chris
1 McLelland, Shehan
1 McRobbie, Keith

Generals (42)
8 Holmes, Greg
7 Barkla, Tim
7 Wight, Ian
6 Totton, Rob
5 Dees, Jamey
5 Squires, Mark
2 Izumi, John
1 Speed, Phil
1 Stoneburgh, John

Hard Hitters (32)
8 Horsley, Matt
7 Effendi, Daniel
5 Manning, Ray
4 Lamanna, Paul
3 Anand, Shash
3 Bartlett, Jay
1 Byard, Trevor
1 Sobik, Daniel

Kink e-Business (24)
10 Atkinson, Adam
5 Pearson, Chris
2 Fitzpatrick, John
3 Morasutti, Steve
1 Boddy, James
1 Iantomasi, Jeff
1 Palko, Dustin
1 Weatherbee, Jeff

The Legends (18)
4 Sham, Jason
3 Baker, Terry
3 Epure, Andrew
3 Savoie, Christien
1 Gajadhar, Randy
1 Listro, Mario
1 Ragoo, Kieron
1 Totton, Dave
1 Wong, Kevin

Shooters (24)
4 Duffus, David
4 Houghting, Greg
4 Yip, Eric
3 McQuinn, Grant
2 Aikman, Brett
2 Monti, Chris
2 Narwal, Lally
2 Pugliese, Michael
1 Enright, Shannon

Trojans (3) ^^
1 Fong, Randy
1 Furness, Tim
1 Lee, Dan

^^ = Several weeks worth of HR results not received

x86'ers (43)
20 Maunu, Lee
9 Gomez, Nicholas
4 Briggs, Tim
3 Frank, Tym
3 Glover, Mike
3 Hindle, Cameron
1 Lovecky, J.P.

Wednesday, August 27, 2008

September 13, 2008 Tournament Schedule



Click on chart above to view larger version of tournament schedule/format.




Tuesday, August 26, 2008

September 13, 2008 Boston Pizza Banquet Details

The following will be provided to the teams that attend the banquet at Boston Pizza (Warden and Steeles) after the tournament is over (ie. after 5:45pm):

1 Platter of appetizers per 8 people per team
1 Pitcher of pop per 8 people per team

Access to an all you can eat buffet offering the following:
Caesar Salad
Green Tossed Salad
Pasta Salad
A variety of pizza
3 Cheese Pasta
Mushroom Chicken Pasta
Fruit
Brownies

Tickets will be available for purchase starting on Weds. August 27th.
If a ticket is paid for prior to the end of day on Friday September 5th, it will only cost you $5 per ticket (same fee for kids and adults).
If you pay for a ticket to the banquet after September 5th, it will cost you $10 per ticket.


The league needs to provide Boston Pizza with an estimate for the number of attendees by EOD on September 5th (so the earlier you buy, the better the deal and the more accurate our number will be).

Just as was the case last year, the league will provide drink tickets (good for a Domestic bottle of beer, Domestic draft, Domestic Hi-Ball, or a Glass of wine) to the teams which have contributed the most to our total expenses at Boston Pizza throughout the year (as Boston Pizza gives the league a 10% kick back to help pay for the banquet based on the amount of money the league spends during the regular season).

Here are the standings (re: Boston Pizza) since May 2008:
Generals $2,111.16
eForce Fusion $1,453.64
The Legends $1,354.95
Kink e-Business: $1,273.98
x86ers: $958.12
Shooters: $634.75
FIDO: $623.28
Directors: $575.41
eSluggerz: $480.97
DirtBags: $427.64
Hard Hitters: $231.05
Trojans: $0.00

Tickets will be available for sale through Lisa Shakespeare, Grant McQuinn, Matt Horsley, and Chris Monti.

Friday, August 22, 2008

Remaining schedule for the 2008 Season (August 27, September 3, September 10)

Here are the remaining games:

August 27, 2008 (6:30pm Start Time)

Elson Park: The Legends (9-5) vs. Generals (10-4) $$
Featherstone Park: Hard Hitters (6-8) vs. Trojans (3-11)
James Edward Park: Shooters (3-11) vs. x86ers (8-6)
Tomlinson Park: Directors (5-7-2) vs. Kink e-Business (6-7-1) $$
Victoria Square Park: FIDO (8-5-1) vs. eForce Fusion (10-4) $$
Wilclay P.S.: DirtBags (11-3) vs. eSluggerz (3-11)

September 3, 2008 (6:00pm Start Time)

Elson Park: FIDO (8-5-1) vs. x86ers (8-6) $$
Featherstone Park: The Legends (9-5) vs. Shooters (3-11)
James Edward Park: Hard Hitters (6-8) vs. Generals (10-4)
Tomlinson Park: DirtBags (11-3) vs. Kink e-Business (6-7-1)
Victoria Square Park: eSluggerz (3-11) vs. Directors (5-7-2)
Wilclay P.S.: Trojans (3-11) vs. eForce Fusion (10-4)

September 10, 2008 (6:00pm Start Time)

Elson Park: eForce Fusion (10-4) vs. Directors (5-7-2)
Featherstone Park: Hard Hitters (6-8) vs. Shooters (3-11)
James Edward Park: Trojans (3-11) vs. FIDO (8-5-1)
Tomlinson Park: Generals (10-4) vs. eSluggerz (3-11)
Victoria Square Park: The Legends (9-5) vs. DirtBags (11-3) $$
Wilclay P.S.: Kink e-Business (6-7-1) vs. x86ers (8-6) $$

$$ = Potentially key game

Standings through August 20, 2008



Tiebreakers:

eForce Fusion beat Generals twice in regular season
Directors beat Hard Hitters twice in regular season
eSluggerz are 3-1 in head to head games vs. Trojans and Shooters
Trojans are 2-2 in head to head games vs. eSluggerz and Shooters
Shooters are 1-3 in head to head games vs. eSluggerz and Trojans

Tournament if season ended today with existing tiebreakers:

A Pool

(3) Generals vs. (4) The Legends
(2) eForce Fusion vs. (6) x86ers
(1) DirtBags vs. (5) FIDO
(3) Generals vs. (6) x86ers
(4) The Legends vs. (5) FIDO
(2) eForce Fusion vs. (3) Generals
(1) DirtBags vs. (4) The Legends
(1) DirtBags vs. (6) x86ers
(2) eForce Fusion vs. (5) FIDO

B Pool

(9) Hard Hitters vs. (10) eSluggerz
(8) Directors vs. (12) Shooters
(7) Kink e-Business vs. (11) Trojans
(9) Hard Hitters vs. (12) Shooters
(10) eSluggerz vs. (11) Trojans
(8) Directors vs. (9) Hard Hitters
(7) Kink e-Business vs. (10) eSluggerz
(7) Kink e-Business vs. (12) Shooters
(8) Directors vs. (11) Trojans

Top 4 from each pool advance to semi-finals (A1 vs. A4, A2 vs. A3, B1 vs. B4, B2 vs. B3)

Thursday, August 14, 2008

Standings through August 13, 2008



* = Currently holds tiebreaker advantage over the team they are tied with

Generals hold the tie breaker over DirtBags (beat them July 9 and August 13)
The Legends hold the tie breaker over x86ers (beat them May 14)
Directors hold the tie breaker over the Hard Hitters (beat them on July 9 and August 6)
eSluggerz hold the tie breaker over the Shooters (beat them on July 30 and August 13)

Tournament if season ended today with existing tiebreakers:

A Pool

(3) eForce Fusion vs. (4) The Legends
(2) DirtBags vs. (6) FIDO
(1) Generals vs. (5) x86ers
(3) eForce Fusion vs. (6) FIDO
(4) The Legends vs. (5) x86ers
(2) DirtBags vs. (3) eForce Fusion
(1) Generals vs. (4) The Legends
(1) Generals vs. (6) FIDO
(2) DirtBags vs. (5) x86ers

B Pool

(9) Kink e-Business vs. (10) eSluggerz
(8) Hard Hitters vs. (12) Trojans
(7) Directors vs. (11) Shooters
(9) Kink e-Business vs. (12) Trojans
(10) eSluggerz vs. (11) Shooters
(8) Hard Hitters vs. (9) Kink e-Business
(7) Directors vs. (10) eSluggerz
(7) Directors vs. (12) Trojans
(8) Hard Hitters vs. (11) Shooters

Top 4 from each pool advance to semi-finals (A1 vs. A4, A2 vs. A3, B1 vs. B4, B2 vs. B3)

Thursday, August 7, 2008

Updated Standings through August 6, 2008



* = Currently holds tiebreaker advantage over the team they are tied with

eForce Fusion beat the Generals on June 18th
The Legends beat the x86ers on May 14th
Directors beat the Hard Hitters on July 9th and August 6th

Tournament if season ended today with existing tiebreakers:

A Pool

(3) Generals vs. (4) The Legends
(2) eForce Fusion vs. (6) FIDO
(1) DirtBags vs. (5) x86ers
(3) Generals vs. (6) FIDO
(4) The Legends vs. (5) x86ers
(2) eForce Fusion vs. (3) Generals
(1) DirtBags vs. (4) The Legends
(1) DirtBags vs. (6) FIDO
(2) eForce Fusion vs. (5) x86ers

B Pool

(9) Kink e-Business vs. (10) Shooters
(8) Hard Hitters vs. (12) Trojans
(7) Directors vs. (11) eSluggerz
(9) Kink e-Business vs. (12) Trojans
(10) Shooters vs. (11) eSluggerz
(8) Hard Hitters vs. (9) Kink e-Business
(7) Directors vs. (10) Shooters
(7) Directors vs. (12) Trojans
(8) Hard Hitters vs. (11) eSluggerz

Top 4 from each pool advance to semi-finals (A1 vs. A4, A2 vs. A3, B1 vs. B4, B2 vs. B3)

Thursday, July 31, 2008

Standings through July 30th games

Rematch schedule on August 6, August 13, August 20

Here are the games that are now scheduled for August 6, 13, and 20 (all 6:30pm start times, all with home team listed first):

August 6, 2008

Elson Park: x86ers (7-4) vs. Generals (8-3)
Featherstone Park: DirtBags (10-1) vs. eForce Fusion (8-3)
James Edward Park: Trojans (0-11) vs. eSluggerz (2-9)
Tomlinson Park: Hard Hitters (6-5) vs. Directors (4-5-2)
Victoria Square Park: FIDO (6-4-1) vs. The Legends (6-5)
Wilclay P.S.: Kink e-Business (4-6-1) vs. Shooters (3-8)

August 13, 2008

Elson Park: Hard Hitters (6-5) vs. The Legends (6-5)
Featherstone Park: Directors (4-5-2) vs. FIDO (6-4-1)
James Edward Park: Generals (8-3) vs. DirtBags (10-1)
Tomlinson Park: x86ers (7-4) vs. eForce Fusion (8-3)
Victoria Square Park: Kink e-Business (4-6-1) vs. Trojans (0-11)
Wilclay P.S.: eSluggerz (2-9) vs. Shooters (3-8)

August 20, 2008

Elson Park: x86ers (7-4) vs. DirtBags (10-1)
Featherstone Park: eSluggerz (2-9) vs. Kink e-Business (4-6-1)
James Edward Park: Directors (4-5-2) vs. The Legends (6-5)
Tomlinson Park: Trojans (0-11) vs. Shooters (3-8)
Victoria Square Park: eForce Fusion (8-3) vs. Generals (8-3)
Wilclay P.S.: FIDO (6-4-1) vs. Hard Hitters (6-5)

Wednesday, July 30, 2008

July 30th Weather Updates

Update: 4:39pm

GAMES ARE ON.

If the conditions at your field are not safe, please follow the rain out/rain delay rules outlined in the league rules to decide if your game should be played or if each team should receive 1 point and the game will be considered a tie.


Wednesday, July 23, 2008

July 23/08 Games canceled, today's games moved to July 30th

Based on the rain today and earlier in the week, today's games have been canceled.
Today's games will be rescheduled for July 30th. The rematches will start in August.

Weather Forecast - July 23, 2008



Check with Grant McQuinn if there is a chance of game cancellation tonight.

Thursday, July 17, 2008

Standings through July 16, 2008



The race for the most improved team based on year over year record:
+12 DirtBags (formerly known as Blue Bombers)
+4 Hard Hitters
0 Directors (4-5-1 after 10 in 2007 AND in 2008)
-1 Kink e-Business
-2 Generals
-4 eSluggerz
-5 FIDO
-6 Shooters
-6 Trojans
-8 The Legends

eForce Fusion is a new team [(merger between eForce (6-4 after 10 last year) and Fusion (7-3 after 10 last year)]

x86ers is a new team

Wednesday, July 16, 2008

HR Leaders through July 9, 2008

Top HR Leaders (Through games played on July 9, 2008):
12 Maunu, Lee
11 Vuong, Hong
8 Sheriff, Khalil
8 Atkinson, Adam
8 Holmes, Greg
7 Moore, Shane

Team By Team HR Leaders (Through games played on July 9, 2008 unless otherwise noted):

Directors (12)
4 McKay, James
3 Hutchinson, Ian
2 Cipollone, Mike
2 Lewi, Brandon
1 Newcombe, Kevin

DirtBags (26)
8 Sheriff, Khalil
5 Keu, Seng
3 Ng, Nelson
4 Walsh, Mark
2 Britton, Ornel
2 Gillen, Josh
1 Baxter, Owen
1 Khan, Asif

eForce Fusion (29)
11 Vuong, Hong
7 Moore, Shane
6 Villaflores, Jeff
2 LaPenta, Dave
1 Blight, Larry
1 Kwan, Will
1 Yu, Kevin

eSluggerz (5) - Updated through July 2, 2009
2 Chiang, Jeff
1 Kalloo, Mark
1 Kowlessar, Brian
1 Mallinos, Danny

FIDO (19)
6 Gardner, Mike
4 Sally, Kevin
3 Mullen, Dean
2 Khan, Sadi
2 Wiggins, Jeff
1 Lee, Greg
1 McLelland, Shehan

Generals (32)
8 Holmes, Greg
5 Barkla, Tim
5 Totton, Rob
5 Wight, Ian
3 Dees, Jamey
3 Squires, Mark
2 Izumi, John
1 Speed, Phil

Hard Hitters (24) - Updated through July 2, 2009
6 Effendi, Daniel
6 Horsley, Matt
4 Manning, Ray
3 Bartlett, Jay
3 Lamanna, Paul
2 Anand, Shash

Kink e-Business (14) - Updated through July 2, 2009
8 Atkinson, Adam
4 Pearson, Chris
2 Fitzpatrick, John
2 Morasutti, Steve
1 Palko, Dustin

The Legends (17)
4 Sham, Jason
3 Epure, Andrew
3 Savoie, Christien
2 Baker, Terry
1 Gajadhar, Randy
1 Listro, Mario
1 Ragoo, Kieron
1 Totton, Dave
1 Wong, Kevin

Shooters (18)
4 Duffus, David
3 Houghting, Greg
3 McQuinn, Grant
3 Yip, Eric
2 Narwal, Lally
1 Enright, Shannon
1 Monti, Chris
1 Pugliese, Michael

Trojans (1) ^^
1 Lee, Dan

^^ = Results not up to date

x86'ers (25)
12 Maunu, Lee
5 Gomez, Nicholas
3 Briggs, Tim
3 Glover, Mike
2 Hindle, Cameron

Weather update - July 16, 2008


Games are on unless otherwise posted

Thursday, July 10, 2008

Projected schedule for the first 3 games to be played after each team has played the other teams in the league once

Based on the standings after 11 games have been played:
1 vs. 2, 3 vs. 4, 5 vs. 6, 7 vs. 8, 9 vs. 10, 11 vs. 12
1 vs. 4, 2 vs. 3, 5 vs. 8, 6 vs. 7, 9 vs. 12, 10 vs. 11
1 vs. 3, 2 vs. 4, 5 vs. 7, 6 vs. 8, 9 vs. 11, 10 vs. 12

Barring rain outs, each team will play 7 of the 11 other teams in the league twice.

Standings Through Games Played on July 9, 2008

Thursday, June 26, 2008

Standings through June 25, 2008



Potential Tie-breaker results to date:

Hard Hitters beat Kink e-Business
Hard Hitters beat eForce Fusion
x86ers beat Hard Hitters
Kink e-Business beat eForce Fusion

Tuesday, June 24, 2008

Updated League Rules (June 2008)

Team Captains are responsible for ensuring the integrity of the playing rule guidelines in a sportsmanlike manner, in the spirit of Fun, Fitness, and Fellowship!!

GENERAL GUIDELINES:Games are on unless it is raining at game time. You must be prepared to field a team or risk default. Check http://2008ibmcanmixedrecslopitch.blogspot.com/ for game status information.
Home team provides and sets up bases. They must also draw safe line, commit line, and dead ball box.
Everyone playing in the field must bat.
Outfielders must stay off the infield until the ball is hit. At least 3 paces behind the infield bases if the infield to outfield is not distinguishable.
Prior to game start (6:30pm prior to September, 6:00pm in September), Captain's may agree on any amendment of these rules that improve the safety and conditions of the game. (ie. parking lots become out of play, determine validity of bats to be used)
Score sheets must be retained by team captains until end of season and must be provided to the League Director's as requested. Final scores must be sent next day via Lotus Note to Chris Monti and Grant McQuinn.
Tie-breaker: Head to head record, run diffential in games between the teams that are tied in the standings, run diffential against the entire league, fewest runs allowed, coin toss
No metal cleats allowed.
Bats are not to be thrown under any circumstances - automatic out.

TEAM:
The batting order shall consist of a minimum of 8 players
All teams must field a minimum of 2 female and 6 male players.
If this minimum is not maintained, the missing player's name is kept on the score sheet and an automatic out is given when that person's turn at bat is reached.
Season Females Max. # of Males Total in field Comments
Regular 2 11 13
1 9 10 Automatic out given when 2nd female would have been in line up
0 n/a Forfeit

The official default time is 6:45pm. A forfeit score of 7-0 is entered. Play may or may not continue at Captains discretion.
The number of players in the field (infield and outfield combined) cannot exceed 13. Additional players are permitted on the roster. If more than 13 players from your roster attend a game, each player should take a turn in the field in at least 3 innings.
If 13 or less players from your roster attend a game, all of them must take a regular turn in the batting order and play in the field.
If a player is unable to continue in the game and no legal substitution is available when he/she is due up, he/she is declared out and play continues with the next batter in the batting order. The team Captain is responsible for notifying the opposing team
Captains should advise the opposing Captain if another player or players will be arriving after the game has started. Any players that arrive late must be added to the bottom of the batting order. Players not at the field by the end of the 3rd inning may not enter the game..

PLAYING FIELD GUIDELINES:
Bases are 20 paces equally between all bases and home plate; performed by home team.
Double base shall be used at first base.
Home Plate Safe Line -- a line drawn in foul territory starting at the top left hand corner of home plate perpendicular to the third base line. A runner attempting to reach home must do so by touching the ground in foul territory on or beyond the SAFE line. The runner is out if he/she touches home plate whether or not a play is being made. A runner is not out if the plate is touched to avoid a collision.
Commitment Line -- a line in foul territory drawn from the back of home plate half way to third base. When a runner crosses this line by touching the ground beyond the line but does not reach home plate, the runner shall be called out when the ball is legally held by a defensive player in contact with home plate. Runners who have NOT crossed the line may return to third base.
Dead Ball Line -- a line in foul territory drawn from the back of home plate half way to first and third bases. The lines are drawn through the infield and meet at the pitchers mound.

DURATION:
Games must start by 6:30pm sharp otherwise risk being incomplete due to darkness. In September, a 6:00pm start time may be instituted.
A game consists of 7 innings. The game ends if the home team (batting second) has scored more runs in six innings or before the third out in the last half of the seventh inning than the other team has scored in seven innings.
A tied game will continue with 1 extra inning if both captains agree to play and extra inning prior to the start of the game. If game continues to be tied after the extra inning, each team will be awarded one point and the tie deemed final. Also subject to natural lighting conditions.
A game stopped by the captains will be considered complete if 5 innings (four and one half innings if the second team batting is leading) have been completed.

FORFEITS:
A game shall be declared a forfeit if a team fails to field the required number of players prior to or during the game, refuses to continue the game after suspension of play, intentionally tried to delay or hasten the game or intentionally violates a rule of the game after being warned. Please see disclaimer at the end of these rules.

BLOOD RULE:
Any participant who is bleeding may not participate until the bleeding is controlled. If the cleanup can be accomplished quickly, play would be suspended until the participant is ready to play. If this cannot be done quickly, the player is removed for the remainder of the inning in progress and the following complete inning. When the player has the bleeding controlled he/she must resume his/her place in the game. If a player is removed due to blood and the team does not have a legal substitute/replacement available when needed, his/her place in the batting order is simply missed and there is no penalty.







COURTESY RUNNER:
Last out of the same sex: Male for male, female for female.
The courtesy runner must be a legal player on your roster.
The courtesy runner must be announced to the opposing team Captain before he/she takes his/her place on the base.
All batters must reach base successfully before a courtesy runner substitute can be used.
If the courtesy runner is due up to bat, the team may use a second courtesy runner, following these same rules. If this cannot be implemented, the courtesy runner due up is out but remains on base and the next batter in the lineup is due up.

MERCY RULE:
Maximum 8 runs in an inning, except for the 7th inning.
A team may voluntarily withdraw from the game if they are losing by 15 or more runs any time after 3 innings (two and one half if home team).


PROFANITY/INAPPROPRIATE CONDUCT:
Any team or team member openly using profanity or demonstrating inappropriate conduct (deemed as behaviour contrary to the spirit of the league - sportsmanlike manner, in the spirit of Fun, Fitness, and Fellowship - as determined by the Captains) during a game shall be reported to the activity Director's who will review for league fines and/or possible ejection from further participation. Game forfeits may be imposed for violating teams.

JEWELRY:
A batter or runner is expected to remove exposed jewelry (watches, bracelets, necklace, rings) to prevent the risk of injury. NOTE: facial jewelry should not be covered with tape.
Medical Alert jewelry is the only exception.

SCORING:
A run is scored when a player safely touches in order: first base, second base, third base and crosses the Safe Line.
A runner may not score ahead of a preceding runner who has not been retired.
A run may not score if the last out of an inning is a force out or a preceding runner declared out.
On a field without a fence, the game is over and the score is final once the winning run is scored. On a field with a fence, if a HR is hit which leads to the winning run being scored, the batter and all runners on base when the HR is hit will be counted in the final score. If a team has passed the inning HR limit at a fenced park, the game winning HR is scored as a groundrule double - the base runners advance 2 bases, all runners scoring as such count in the total score. Eg. runners at 3rd and 1B, batter hits over-limit HR. Result: batter advances to 2nd, 1B runner advances to third and 3B runner scores.












HOME RUN RULE (parks with fences only):
A limit of 2 over the fence home runs per inning will be used per game.
A batter hitting a ball over the fence in a game in excess of the limit, will be rewarded a double, the ball is deemed dead and all players will advance 2 bases from their starting positions (ie. A runner at first base will advance to third base, a runner at second base or at third base will advance to home and a run will be counted). Note: A player who hits the ball over the fence after the 2 home run per inning limit has been exceeded will have a home run rewarded to them in the league home run standings.
A batter hitting a home run (over the fence) but does not reach home because the mercy rule is invoked is credited with a home run for statistic purposes. Mercy rule limits apply.
Any ball touched by a defensive player which then goes over the fence in fair territory shall be a four base award and not considered a home run.
If a player hits an over the fence home run, but then misses a base and/or does not score, it will count towards the teams home run total.

PITCHING:
The offensive team supplies the pitcher who must pitch from between 40 ft and 50 ft in line with second base. The pitcher must be a legal player on your roster.
If a batted ball hits a pitcher, the ball is dead, and the runners return to the last base legally possessed at the time of the pitch. A Dead ball = a strike, unless it is third or fifth strike as you cannot strike out on a Dead ball.
The pitcher may not touch the ball while the defensive team is making a play. Balls from the outfield must go to an infielder who will return it to the pitcher when play has ceased. If the pitchers interferes with the play by the defensive team, the ball is dead and the runner nearest home plate is out.
Before each pitch, the pitcher must stand facing the batter with the ball held in one hand. This position must be maintained for 5-10 seconds.
NO PITCH is declared if the pitcher pitches:
During a dead ball,
Before the batter is ready,
When a runner is out for leaving the base too soon.
The ball is dead after a strike is called (runners cannot advance).
Maximum 3 pitches to men to hit a fair ball, 5 pitches to women to hit a fair ball.
Pitcher calls the safe/out plays at first, second, third, home and outfield.
A ball is considered dead if it does not pass the diagonal plane between third and first base before being touched. If touched, the ball remains live.

BATTING:
Players must bat in the order listed on the score sheet.
A strike is a legally pitched ball that is swung at and missed by the batter, or a batted ball that is ruled foul.
A batted ball may be classified as one of the following:
Fly ball -- a batted ball that has not yet touched the ground or any object other than a fielder.
Line drive -- a fly ball that is batted sharply and directly into the playing field.
Bunt -- a tapped ball not swung at but met with the bat.
Chopped ball -- a batted ball intentionally directed downward so that the ball bounces high into the air.
Ground ball -- a batted ball that touches the ground in fair territory
Infield fly -- a fair fly ball that can be caught by an infielder with a normal effort.
Foul tip -- a batted ball that goes directly into the catcher's glove and does not go above the batter's head.
Batted balls are ruled fair (batter and runners may advance) or foul (strike) by the bat catcher.

A BATTER IS OUT. THE BALL IS DEAD AND NO RUNNERS ADVANCE IF:
He has three strikes
She has 5 strikes
He/she illegally bats the ball
He/she bunts or chops downward on a pitch
A fielder deliberately drops an infield fly ball with at least a runner on first base and less than two out
The batter, before reaching first base, retreats towards home plate to avoid a tag
Fly ball (fair or foul) is legally caught
The batter is discovered to be wearing exposed jewelry


RUNNING:
When the batter runs to first, he/she may overrun first base and safely return to the base provided he/she does not try to advance to second base. Note: The Captains may agree prior to the start of the game whether a base runner may run past the first base bag instead of making contact with the safety bag when running to first base (to provide add'l safety). It is mandatory to touch a portion of first base prior to advancing to second base.
On the batter's first attempt to first base and the play is made at first, he/she must use the orange portion of the double base. Once the batter has safely reached first base, he/she must now use the white portion. The defensive player always uses the white portion.
A runner may run the bases:
When a fair ball is hit
When a ball is overthrown and remains in play
A runner may NOT advance to the next base:
When a caught fly ball is first touched
A runner is advanced (only one additional base is awarded):
When a ball is overthrown after a caught fly ball in the outfield and goes out of play
When a fair batted ball goes out of play
When a thrown ball is contacted by a thrown glove
When a live ball is carried or dropped out of play
When a defensive player obstructs the runner as he progresses around the base paths.
A runner must return to the base:
When the pitcher is ready to pitch
When a foul ball is hit
When the batter or another runner interferes with the defensive team (unless forced by the batter being awarded first base)
When the ball is batted illegally
When a fly ball is caught
During a live ball, a runner may return to touch a base unless he/she has left the field of play or a succeeding runner has scored. He/she must proceed in reverse order touching all intervening bases.





General rules to be obeyed at each diamond:
1) A ball hit in foul territory can be caught on the fly for an out within or beyond the Home and Visitor bench fence lines
2) Prior to the start of a game, both captains must agree to play an 8th inning if the game is still tied after the completion of the top and bottom half of the 7th inning. If both captains do not come to an agreement to play an 8th inning prior to the start of the game, the game will be over after the 7th inning if the game is tied and each team will be rewarded a point.
3) Any diamond that has a tree in the field of play (ie. Within the foul lines):
If the batted ball makes contact with a tree on a bounce, the batter will be assigned a ground rule double and all runners on base should advance two bases from the base they started at.
If the batted ball makes contact with a tree on the fly, the batter will be assigned a Home Run

A RUNNER IS OUT, AND THE BALL IS DEAD IF:
On a pitched ball, he/she leaves the base before the ball has reached the plate, hits the ground or is swung at by the batter
He/she fails to return to their base following a halt in play
While off the base, he/she is hit by a fair batted ball before it has passed an infielder
He/she deliberately runs into a fielder who has the ball and is waiting to tag him/her
He/she interferes with an attempt to field a ball or with a thrown ball ("A defensive player must be given the opportunity to field the ball anywhere on the playing field. The offensive player must not hinder, confuse, or impede the defensive player attempting to make a play. There is nothing in the rule book about the runner having a right to a clear path to the base.")
The runner is discovered wearing exposed jewelry

A RUNNER IS OUT, AND THE BALL IS ALIVE IF:
He/she runs more than 1m, outside the established base paths to avoid a tag
On a force out, the fielder, while holding the ball, touches the base before the runner
While off his/her base, he/she is touched with the ball by a fielder
He/she overtakes a preceding runner

ADDITIONAL INFIELD RULES:
Infielders must stay behind the baselines until the ball is hit.
Minimum of one women per team must play an official infield position, either first, second, short stop or third.
Catcher calls the fair and foul balls and cannot play any ball hit by the batter.
No intentional sliding or diving into any base - automatic out.

ADDITIONAL OUTFIELD RULES:
Outfielders must stay off the infield until the ball is hit. At least 3 paces behind the infield bases if the infield to outfield is not distinguishable.
One base on an overthrow to first, third, or home if the ball goes past the screen, if the ball hits the screen it is still in play, regardless of where the ball was thrown from.


PLAYER ELIGIBILITY:
TIC Member: 5 non-TIC members per team are permitted without penalty.
If you have more than 5 non-TIC members on your submitted roster, your team will need to pay an extra $15 fee for each non-TIC member on your roster above the 5 person limit (ie. 6th and 7th non-TIC member).
However, no team can have more than 7 non-TIC members on their active roster.
Signed waiver: A player cannot participate without a signed waiver.
Waivers must be submitted to the League Director prior to the season beginning.
Players must be registered with the league as part of your submitted team roster to be eligible to play in the year end tournament.
Rain Out/Rain Delay Guidelines:
Q: What if both Captains declare that the field is unplayable or the weather conditions are not safe to play the game before the game even starts?
A: The game will be canceled, each team will be awarded a 0-0 tie, and each team will receive 1 point each in the standings (note: you must have a legal roster at the field in order to earn 1 point, if you do not have a legal team at the field by 6:45pm and the other team does at the time the mutual decision is made to cancel the game, then the team with the legal roster present will be awarded a 7-0 win).

Q: What if the game starts and one of the Captains decides that the game should be stopped due to poor field conditions/bad weather?
A: Once a team Captain declares they want a stoppage in play due to poor weather, the two Captains will agree to wait 10 minutes to see if the field/weather conditions improve.

If both Captains agree not to restart the game before or after the 10 minute waiting period is up, then one of 3 situations would apply:

a) The visiting team will be declared the winner if 5 full innings have been completed prior to the stoppage of play and the visiting team has the lead
b) The home team will be declared the winner if the visiting team completed a minimum of 5 turns at bat and the home team has the lead
c) If the game is tied or option a) and b) do not apply, the game will be declared a 0-0 tie and each team will get 1 point in the standings [all HR's hit in this scenario will not count in the standings]

Note: If both teams have not completed their at bats during the 6th or 7th inning when the mutual agreement to cancel the game is made, the final score will default to the score at the end of the last completed inning.

DISCLAIMER:
All decisions made by the team Captain's during the game will remain final.

If a game situation cannot be resolved satisfactorily by the Captain's during the game, both teams will receive a score of zero for that game regardless of the result. Captains must find a compromise to continue the game, and will also notify the league's Directors the next day. The Directors will review the situation and provide direction within two business days.

HR Leaders through games played on June 18, 2008

Top HR Leaders (Through games played on June 18, 2008):
6 Sheriff, Khalil
6 Vuong, Hong
5 Atkinson, Adam
5 Barkla, Tim
5 Effendi, Daniel
5 Horsley, Matt
5 Moore, Shane

Team By Team HR Leaders (Through games played on June 18, 2008):
Directors (7)
3 McKay, James
2 Hutchinson, Ian
1 Cipollone, Mike
1 Newcombe, Kevin

DirtBags (17)
6 Sheriff, Khalil
3 Ng, Nelson
2 Walsh, Mark
2 Josh Gillen
2 Keu, Seng
1 Britton, Ornel
1 Khan, Asif

eForce Fusion (17)
6 Vuong, Hong
5 Moore, Shane
3 Villaflores, Jeff
1 Blight, Larry
1 LaPenta, Dave
1 Yu, Kevin

eSluggerz (3)
1 Kalloo, Mark
1 Kowlessar, Brian
1 Mallinos, Danny

FIDO (14)
3 Gardner, Mike
3 Mullen, Dean
3 Sally, Kevin
2 Khan, Sadi
1 Lee, Greg
1 McLelland, Shehan
1 Wiggins, Jeff

Generals (22)
5 Barkla, Tim
4 Totton, Rob
3 Dees, Jamey
3 Holmes, Greg
3 Squires, Mark
3 Wight, Ian
1 Speed, Phil

Hard Hitters (18)
5 Effendi, Daniel
5 Horsley, Matt
3 Manning, Ray
2 Anand, Shash
2 Bartlett, Jay
1 Lamanna, Paul

Kink e-Business (14)
5 Atkinson, Adam
4 Pearson, Chris
2 Fitzpatrick, John
2 Morasutti, Steve
1 Palko, Dustin

The Legends (11)
4 Sham, Jason
2 Savoie, Christien
1 Baker, Terry
1 Gajadhar, Randy
1 Listro, Mario
1 Ragoo, Kieron
1 Wong, Kevin

Shooters (9)
3 McQuinn, Grant
2 Duffus, David
2 Narwal, Lally
1 Houghting, Greg
1 Monti, Chris

Trojans (1) ^^
1 Lee, Dan

^^ = Results not up to date

x86'ers (9)
4 Maunu, Lee
2 Glover, Mike
1 Briggs, Tim
1 Gomez, Nicholas
1 Hindle, Cameron

Weather Update - June 25, 2008

Tuesday, June 17, 2008

Weather Update - June 18, 2008

As of 4:42pm, games are still on. The choice to cancel games will be made on a field by field decision.


Wednesday, June 11, 2008

HR Leaders - Through June 4, 2008

Top 5 HR Leaders (Through games played on June 4, 2008):
5 Vuong, Hong
4 Barkla, Tim
4 Horsley, Matt
4 Sheriff, Khalil
3 Seven tied with 3 HR's

Team By Team HR Leaders (Through games played on June 4, 2008):

Directors (5)
2 Hutchinson, Ian
2 McKay, James
1 Newcombe, Kevin

DirtBags (11)
4 Sheriff, Khalil
3 Ng, Nelson
2 Walsh, Mark
1 Josh Gillen
1 Keu, Seng

eForce Fusion (11)
5 Vuong, Hong
2 Moore, Shane
2 Villaflores, Jeff
1 Larry Blight
1 Dave LaPenta

eSluggerz (1)
1 Brian Kowlessar

FIDO (11)
3 Gardner, Mike
3 Sally, Kevin
2 Mullen, Dean
1 Lee, Greg
1 McLelland, Shehan
1 Wiggins, Jeff

Generals (15)
4 Barkla, Tim
3 Squires, Mark
3 Totton, Rob
2 Dees, Jamey
2 Holmes, Greg
1 Speed, Phil

Hard Hitters (11)
4 Horsley, Matt
2 Anand, Shash
2 Bartlett, Jay
1 Effendi, Daniel
1 Lamanna, Paul
1 Manning, Ray

Kink e-Business (9)
3 Pearson, Chris
2 Atkinson, Adam
2 Fitzpatrick, John
2 Morasutti, Steve
1 Palko, Dustin

The Legends (3)
2 Savoie, Christien
1 Listro, Mario

Shooters (7)
3 McQuinn, Grant
2 Narwal, Lally
1 Duffus, David
1 Houghting, Greg

Trojans (1)**
1 Lee, Dan

** = Waiting on results

x86'ers (3)
2 Maunu, Lee
1 Briggs, Tim
1 Glover, Mike

Thursday, June 5, 2008

Unofficial Standings through games played on June 4, 2008




Standings do not include tiebreaker based on head to head match ups (ie. Generals would win tiebreaker against Hard Hitters if the season were to end today based on their match up in week 1).

Thursday, May 29, 2008

Season Standings Through Games Played On May 28th, 2008




Note: Head to head tie-breakers will not be reflected in the order of teams in the standings until later in the season. For now, standings are sorted by points, Run Diff, and fewest runs given up.

Tuesday, May 27, 2008

Weather Update (May 28th, 2008)



Fingers crossed everyone. No rain in forecast.

Thursday, May 22, 2008

League Home Run Leaders (Through games played on May 28th)

Top 5 HR Leaders (Through games played on May 28, 2008):
5 Vuong, Hong
4 Horsley, Matt
4 Sheriff, Khalil
3 Ng, Nelson
2 Twenty-One Tied with two

Team By Team HR Leaders (Through games played on May 28, 2008):

Directors (4)

2 McKay, James
1 Hutchinson, Ian
1 Newcombe, Kevin

DirtBags (10)

4 Sheriff, Khalil
3 Ng, Nelson
2 Walsh, Mark
1 Keu, Seng

eForce Fusion (9)

5 Vuong, Hong
2 Moore, Shane
2 Villaflores, Jeff

eSluggerz (0)*

* = May 21st and 28th HR results to be confirmed

FIDO (9)

2 Gardner, Mike
2 Mullen, Dean
2 Sally, Kevin
1 Lee, Greg
1 McLelland, Shehan
1 Wiggins, Jeff

Generals (11)

2 Barkla, Tim
2 Dees, Jamey
2 Holmes, Greg
2 Squires, Mark
2 Totton, Rob
1 Speed, Phil

Hard Hitters (11)

4 Horsley, Matt
2 Anand, Shash
2 Bartlett, Jay
1 Effendi, Daniel
1 Lamanna, Paul
1 Manning, Ray

Kink e-Business (9)

2 Atkinson, Adam
2 Fitzpatrick, John
2 Morasutti, Steve
2 Pearson, Chris
1 Palko, Dustin

The Legends (3)
2 Savoie, Christien
1 Listro, Mario

Shooters (5)

2 McQuinn, Grant
1 Duffus, David
1 Houghting, Greg
1 Narwal, Lally

Trojans (1)**

1 Lee, Dan

** = May 28th HR results to be confirmed

x86'ers (3)

2 Maunu, Lee
1 Glover, Mike

Standings through games played on May 21st, 2008

Tuesday, May 20, 2008

Weather Outlook (May 21st)




Today's games are still on. If games are canceled, an announcement will be posted by 4pm today. If no announcement is made to cancel games, the usual rain delay/rain out rules will apply (ie. captains to decide if games are to be played or not)

Thursday, May 15, 2008

2008 Regular Season Standings




Through games played on May 14, 2008

Wednesday, May 14, 2008

Weather Update: May 14, 2008




Weather Status: Yellow (Games are on, captains to review field conditions at each park)

Monday, May 12, 2008

League Tournament (September 13, 2008)

Playoff Format:

After game restaurant tie-in: Boston Pizza (Warden and Steeles Location)



Deal:• The Patio and bar area will be closed to the public as of 7pm on Wednesday nights between May 14th and September 10th,2008
• On Wednesday nights from May 14th to September 10th, each team that comes back to Boston Pizza will receive one free pitcher of domestic beer, one free pitcher of pop (Diet or Regular), and one assorted plate of appetizers (ie. Nachos, Garlic Twists, Texas Cut Potatoes, etc.)
• Our league members will receive a 15% discount off their bill (food and pop, not including alcohol) any time they eat at Boston Pizza (Warden and Steeles location only) on Wednesday nights from May 14th to September 10th (whether games are played or rained out)
• 10% of all expenses that are attributed to the league (spent at any time during the season, not just on Wednesday league nights) will be made available to the IBM Canada SloPitch league to help pay for our year end banquet (Sept. 13/08)
• Each team should write their team name on all receipts (from any visit to Boston Pizza, game nights or not) and drop the receipts into the league’s plastic box along one of the railings at BP.

Sunday, May 11, 2008

2008 IBM Canada Recreational Mixed Slo-Pitch League Rules

Team Captains are responsible for ensuring the integrity of the playing rule guidelines in a sportsmanlike manner, in the spirit of Fun, Fitness, and Fellowship!!

GENERAL GUIDELINES:
Games are on unless it is raining at game time. You must be prepared to field a team or risk default. Check http://2008ibmcanmixedrecslopitch.blogspot.com/ for game status information.
Home team provides and sets up bases. They must also draw safe line, commit line, and dead ball box.
Everyone playing in the field must bat.
Outfielders must stay off the infield until the ball is hit. At least 5 paces behind the infield bases if the infield to outfield is not distinguishable.
Prior to game start (6:30pm prior to September, 6:00pm in September), Captain's may agree on any amendment of these rules that improve the safety and conditions of the game. (ie. parking lots become out of play, determine validity of bats to be used)
Score sheets must be retained by team captains until end of season and must be provided to the League Director's as requested. Final scores must be sent next day via Lotus Note to Chris Monti and Grant McQuinn.
Tie-breaker: Head to head record, run diffential in games between the teams that are tied in the standings, run diffential against the entire league, fewest runs allowed, coin toss
No metal cleats allowed.
Bats are not to be thrown under any circumstances - automatic out.

TEAM:
The batting order shall consist of a minimum of 8 players
All teams must field a minimum of 2 female and 6 male players.
If this minimum is not maintained, the missing player's name is kept on the score sheet and an automatic out is given when that person's turn at bat is reached.

The official default time is 6:45pm. A forfeit score of 7-0 is entered. Play may or may not continue at Captains discretion.
The number of players in the field (infield and outfield combined) cannot exceed 13. Additional players are permitted on the roster. If more than 13 players from your roster attend a game, each player should take a turn in the field in at least 3 innings.
If 13 or less players from your roster attend a game, all of them must take a regular turn in the batting order and play in the field.
If a player is unable to continue in the game and no legal substitution is available when he/she is due up, he/she is declared out and play continues with the next batter in the batting order. The team Captain is responsible for notifying the opposing team
Captains should advise the opposing Captain if another player or players will be arriving after the game has started. Any players that arrive late must be added to the bottom of the batting order. Players not at the field by the end of the 3rd inning may not enter the game..

PLAYING FIELD GUIDELINES:
Bases are 20 paces equally between all bases and home plate; performed by home team.
Double base shall be used at first base.
Home Plate Safe Line -- a line drawn in foul territory starting at the top left hand corner of home plate perpendicular to the third base line. A runner attempting to reach home must do so by touching the ground in foul territory on or beyond the SAFE line. The runner is out if he/she touches home plate whether or not a play is being made. A runner is not out if the plate is touched to avoid a collision.
Commitment Line -- a line in foul territory drawn from the back of home plate half way to third base. When a runner crosses this line by touching the ground beyond the line but does not reach home plate, the runner shall be called out when the ball is legally held by a defensive player in contact with home plate. Runners who have NOT crossed the line may return to third base.
Dead Ball Line -- a line in foul territory drawn from the back of home plate half way to first and third bases. The lines are drawn through the infield and meet at the pitchers mound.

DURATION:
Games must start by 6:30pm sharp otherwise risk being incomplete due to darkness. In September, a 6:00pm start time may be instituted.
A game consists of 7 innings. The game ends if the home team (batting second) has scored more runs in six innings or before the third out in the last half of the seventh inning than the other team has scored in seven innings.
A tied game will continue with 1 extra inning if both captains agree to play and extra inning prior to the start of the game. If game continues to be tied after the extra inning, each team will be awarded one point and the tie deemed final. Also subject to natural lighting conditions.
A game stopped by the captains will be considered complete if 5 innings (four and one half innings if the second team batting is leading) have been completed.

FORFEITS:
A game shall be declared a forfeit if a team fails to field the required number of players prior to or during the game, refuses to continue the game after suspension of play, intentionally tried to delay or hasten the game or intentionally violates a rule of the game after being warned. Please see disclaimer at the end of these rules.

BLOOD RULE:
Any participant who is bleeding may not participate until the bleeding is controlled. If the cleanup can be accomplished quickly, play would be suspended until the participant is ready to play. If this cannot be done quickly, the player is removed for the remainder of the inning in progress and the following complete inning. When the player has the bleeding controlled he/she must resume his/her place in the game. If a player is removed due to blood and the team does not have a legal substitute/replacement available when needed, his/her place in the batting order is simply missed and there is no penalty.

COURTESY RUNNER:
Last out of the same sex: Male for male, female for female.
The courtesy runner must be a legal player on your roster.
The courtesy runner must be announced to the opposing team Captain before he/she takes his/her place on the base.
All batters must reach base successfully before a courtesy runner substitute can be used.
If the courtesy runner is due up to bat, the team may use a second courtesy runner, following these same rules. If this cannot be implemented, the courtesy runner due up is out but remains on base and the next batter in the lineup is due up.

MERCY RULE:
Maximum 8 runs in an inning, except for the 7th inning.
A team may voluntarily withdraw from the game if they are losing by 15 or more runs any time after 3 innings (two and one half if home team).

PROFANITY/INAPPROPRIATE CONDUCT:
Any team or team member openly using profanity or demonstrating inappropriate conduct (deemed as behaviour contrary to the spirit of the league - sportsmanlike manner, in the spirit of Fun, Fitness, and Fellowship - as determined by the Captains) during a game shall be reported to the activity Director's who will review for league fines and/or possible ejection from further participation. Game forfeits may be imposed for violating teams.

JEWELRY:
A batter or runner is expected to remove exposed jewelry (watches, bracelets, necklace, rings) to prevent the risk of injury. NOTE: facial jewelry should not be covered with tape.
Medical Alert jewelry is the only exception.

SCORING:
A run is scored when a player safely touches in order: first base, second base, third base and crosses the Safe Line.
A runner may not score ahead of a preceding runner who has not been retired.
A run may not score if the last out of an inning is a force out or a preceding runner declared out.

HOME RUN RULE (parks with fences only):A limit of 2 over the fence home runs per inning will be used per game.
A batter hitting a ball over the fence in a game in excess of the limit, will be rewarded a double, the ball is deemed dead and all players will advance 2 bases from their starting positions (ie. A runner at first base will advance to third base, a runner at second base or at third base will advance to home and a run will be counted). Note: A player who hits the ball over the fence after the 2 home run per inning limit has been exceeded will have a home run rewarded to them in the league home run standings.
A batter hitting a home run (over the fence) but does not reach home because the mercy rule is invoked is credited with a home run for statistic purposes. Mercy rule limits apply.
Any ball touched by a defensive player which then goes over the fence in fair territory shall be a four base award and not considered a home run.
If a player hits an over the fence home run, but then misses a base and/or does not score, it will count towards the teams home run total.

PITCHING:
The offensive team supplies the pitcher who must pitch from between 40 ft and 50 ft in line with second base. The pitcher must be a legal player on your roster.
If a batted ball hits a pitcher, the ball is dead, and the runners return to the last base legally possessed at the time of the pitch. A Dead ball = a strike, unless it is third or fifth strike as you cannot strike out on a Dead ball.
The pitcher may not touch the ball while the defensive team is making a play. Balls from the outfield must go to an infielder who will return it to the pitcher when play has ceased. If the pitchers interferes with the play by the defensive team, the ball is dead and the runner nearest home plate is out.
Before each pitch, the pitcher must stand facing the batter with the ball held in one hand. This position must be maintained for 5-10 seconds.
NO PITCH is declared if the pitcher pitches:
During a dead ball,
Before the batter is ready,
When a runner is out for leaving the base too soon.
The ball is dead after a strike is called (runners cannot advance).
Maximum 3 pitches to men to hit a fair ball, 5 pitches to women to hit a fair ball.
Pitcher calls the safe/out plays at first, second, third, home and outfield.
A ball is considered dead if it does not pass the diagonal plane between third and first base before being touched. If touched, the ball remains live.

BATTING:
Players must bat in the order listed on the score sheet.
A strike is a legally pitched ball that is swung at and missed by the batter, or a batted ball that is ruled foul.
A batted ball may be classified as one of the following:
Fly ball -- a batted ball that has not yet touched the ground or any object other than a fielder.
Line drive -- a fly ball that is batted sharply and directly into the playing field.
Bunt -- a tapped ball not swung at but met with the bat.
Chopped ball -- a batted ball intentionally directed downward so that the ball bounces high into the air.
Ground ball -- a batted ball that touches the ground in fair territory
Infield fly -- a fair fly ball that can be caught by an infielder with a normal effort.
Foul tip -- a batted ball that goes directly into the catcher's glove and does not go above the batter's head.
Batted balls are ruled fair (batter and runners may advance) or foul (strike) by the bat catcher.

A BATTER IS OUT. THE BALL IS DEAD AND NO RUNNERS ADVANCE IF:
He has three strikes
She has 5 strikes
He/she illegally bats the ball
He/she bunts or chops downward on a pitch
A fielder deliberately drops a fly ball with at least a runner on first base and less than two out
The batter, before reaching first base, retreats towards home plate to avoid a tag
Fly ball (fair or foul) is legally caught
The batter hits an over the fence home run in excess of the team limit
The batter is discovered to be wearing exposed jewelry

A BATTER IS OUT. THE BALL IS ALIVE AND RUNNERS MAY ADVANCE IF:
On a fair ball not caught on the fly, the ball is held by a fielder (any) while touching first base before the batter touches first base
He/she hits an infield fly with less than two out and runners on first and second or first second and third

RUNNING:
When the batter runs to first, he/she may overrun first base and safely return to the base provided he/she does not try to advance to second base. Note: The Captains may agree prior to the start of the game whether a base runner may run past the first base bag instead of making contact with the safety bag when running to first base (to provide add'l safety). It is mandatory to touch a portion of first base prior to advancing to second base.
On the batter's first attempt to first base and the play is made at first, he/she must use the orange portion of the double base. Once the batter has safely reached first base, he/she must now use the white portion. The defensive player always uses the white portion.
A runner may run the bases:
When a fair ball is hit
When a ball is overthrown and remains in play
A runner may NOT advance to the next base:
When a caught fly ball is first touched
A runner is advanced (only one additional base is awarded):
When a ball is overthrown after a caught fly ball and goes out of play
When a fair batted ball goes out of play
When a thrown ball is contacted by a thrown glove
When a live ball is carried or dropped out of play
When a defensive player obstructs the runner as he progresses around the base paths.
A runner must return to the base:
When the pitcher is ready to pitch
When a foul ball is hit
When the batter or another runner interferes with the defensive team (unless forced by the batter being awarded first base)
When the ball is batted illegally
When a fly ball is caught
During a live ball, a runner may return to touch a base unless he/she has left the field of play or a succeeding runner has scored. He/she must proceed in reverse order touching all intervening bases.

General rules to be obeyed at each diamond:
1) A ball hit in foul territory can be caught on the fly for an out within or beyond the Home and Visitor bench fence lines
2) Prior to the start of a game, both captains must agree to play an 8th inning if the game is still tied after the completion of the top and bottom half of the 7th inning. If both captains do not come to an agreement to play an 8th inning prior to the start of the game, the game will be over after the 7th inning if the game is tied and each team will be rewarded a point.
3) Any diamond that has a tree in the field of play (ie. Within the foul lines):
If the batted ball makes contact with a tree on a bounce, the batter will be assigned a ground rule double and all runners on base should advance two bases from the base they started at.
If the batted ball makes contact with a tree on the fly, the batter will be assigned a Home Run

A RUNNER IS OUT, AND THE BALL IS DEAD IF:
On a pitched ball, he/she leaves the base before the ball has reached the plate, hits the ground or is swung at by the batter
He/she fails to return to their base following a halt in play
While off the base, he/she is hit by a fair batted ball before it has passed an infielder
He/she deliberately runs into a fielder who has the ball and is waiting to tag him/her
He/she interferes with an attempt to field a ball or with a thrown ball
The runner is discovered wearing exposed jewelry


A RUNNER IS OUT, AND THE BALL IS ALIVE IF:
He/she runs more than 1m, outside the established base paths to avoid a tag
On a force out, the fielder, while holding the ball, touches the base before the runner
While off his/her base, he/she is touched with the ball by a fielder
He/she overtakes a preceding runner


ADDITIONAL INFIELD RULES:
Infielders must stay behind the baselines until the ball is hit.
Minimum of one women per team must play an official infield position, either first, second, short stop or third.
Catcher calls the fair and foul balls and cannot play any ball hit by the batter.
No intentional sliding or diving into any base - automatic out.


ADDITIONAL OUTFIELD RULES:
Outfielders must stay off the infield until the ball is hit. At least 3 paces behind the infield bases if the infield to outfield is not distinguishable.
One base on an overthrow to first, third, or home if the ball goes past the screen, if the ball hits the screen it is still in play, regardless of where the ball was thrown from.


PLAYER ELIGIBILITY:
TIC Member: 5 non-TIC members per team are permitted without penalty.
If you have more than 5 non-TIC members on your submitted roster, your team will need to pay an extra $15 fee for each non-TIC member on your roster above the 5 person limit (ie. 6th and 7th non-TIC member).
However, no team can have more than 7 non-TIC members on their active roster.
Signed waiver: A player cannot participate without a signed waiver.
Waivers must be submitted to the League Director prior to the season beginning.
Players must be registered with the league as part of your submitted team roster to be eligible to play in the year end tournament.

Rain Out/Rain Delay Guidelines:
Q: What if both Captains declare that the field is unplayable or the weather conditions are not safe to play the game before the game even starts?
A: The game will be canceled, each team will be awarded a 0-0 tie, and each team will receive 1 point each in the standings (note: you must have a legal roster at the field in order to earn 1 point, if you do not have a legal team at the field by 6:45pm and the other team does at the time the mutual decision is made to cancel the game, then the team with the legal roster present will be awarded a 7-0 win).

Q: What if the game starts and one of the Captains decides that the game should be stopped due to poor field conditions/bad weather?
A: Once a team Captain declares they want a stoppage in play due to poor weather, the two Captains will agree to wait 10 minutes to see if the field/weather conditions improve.

If both Captains agree not to restart the game before or after the 10 minute waiting period is up, then one of 3 situations would apply:

a) The visiting team will be declared the winner if 5 full innings have been completed prior to the stoppage of play and the visiting team has the lead
b) The home team will be declared the winner if the visiting team completed a minimum of 5 turns at bat and the home team has the lead
c) If the game is tied or option a) and b) do not apply, the game will be declared a 0-0 tie and each team will get 1 point in the standings [all HR's hit in this scenario will not count in the standings]

Note: If both teams have not completed their at bats during the 6th or 7th inning when the mutual agreement to cancel the game is made, the final score will default to the score at the end of the last completed inning.

DISCLAIMER:
All decisions made by the team Captain's during the game will remain final.

If a game situation cannot be resolved satisfactorily by the Captain's during the game, both teams will receive a score of zero for that game regardless of the result. Captains must find a compromise to continue the game, and will also notify the league's Directors the next day. The Directors will review the situation and provide direction within two business days.

Tuesday, May 6, 2008

2008 Regular Season Schedule (May 14/08 to September 10/08)

May 7, 2008: Fields Available for use, no games formally scheduled

Note:
Hard Hitters vs. Shooters in exhibition game at Tomlinson
eSluggerz vs. DirtBags in exhibition game at James Edward Park

Regular Season Schedule (Home team listed first)
Start times: 6:30pm (Captains can negotiate before the game if the start should be pushed back to 6:45pm to give time for people to show up)

May 14/08
Elson Park: 15 FIDO (0-0-1) vs. 15 Directors (0-0-1)
Featherstone Park: 19 Legends (1-0) vs. 10 x86ers (0-1)
James Edward Park: 21 eSluggerz (1-0) vs. 18 Trojans (0-1)
Tomlinson Park: 18 Generals (1-0) vs. 14 Hard Hitters (0-1)
Victoria Square Park: 17 Shooters (1-0) vs. 14 Kink e-Business (0-1)
Wilclay P.S.: 19 eForce Fusion (0-1) vs. 30 DirtBags (1-0)


May 21/08
Elson Park: 18 Kink e-Business (1-1) vs. 17 eForce Fusion (0-2)
Featherstone Park: 16 DirtBags (2-0) vs. 12 Directors (0-1-1)
James Edward Park: 14 Hard Hitters (1-1) vs. 7 eSluggerz (1-1)
Tomlinson Park: 14 FIDO (1-0-1) vs. 6 Shooters (1-1)
Victoria Square Park: 13 Generals (2-0) vs. 11 Legends (1-1)
Wilclay P.S.: 4 Trojans (0-2) vs. 27 x86ers (1-1)

May 28/08
Elson Park: 25 Kink e-Business (2-1) vs. 13 eSluggerz (1-2)
Featherstone Park: 25 FIDO (2-0-1) vs. 9 Generals (2-1)
James Edward Park: 7 x86ers (2-1) vs. 4 Directors (0-2-1)
Tomlinson Park: 5 Trojans (0-3) vs. 24 DirtBags (3-0)
Victoria Square Park: 22 Hard Hitters (2-1) vs. 21 eForce Fusion (0-3)
Wilclay P.S.: 9 Shooters (1-2) vs. 11 Legends (2-1)

June 4/08
Elson Park: 3 Legends (2-2) vs. 14 FIDO (3-0-1)
Featherstone Park: 14 Directors (1-2-1) vs. 7 Trojans (0-4)
James Edward Park: 19 Generals (3-1) vs. 10 Shooters (1-3)
Tomlinson Park: 12 eForce Fusion (1-3) vs. 7 eSluggerz (1-3)
Victoria Square Park: 7 DirtBags (4-0) vs. 5 x86ers (2-2)
Wilclay P.S.: 4 Kink e-Business (2-2) vs. 14 Hard Hitters (3-1)

June 11/08
Elson Park: 24 Trojans (0-5) vs. 25 Hard Hitters (4-1)
Featherstone Park: 10 Kink e-Business (2-3) vs. 25 Generals (4-1)
James Edward Park: 4 Directors (1-3-1) vs. 20 eForce Fusion (2-3)
Tomlinson Park: 9 eSluggerz (1-4) vs. 26 Legends (3-2)
Victoria Square Park: 14 DirtBags (5-0) vs. 5 Shooters (1-4)
Wilclay P.S.: 5 x86ers (2-3) vs. 6 FIDO (4-0-1)

June 18/08
Elson Park: Hard Hitters vs. DirtBags (6-0)
Featherstone Park: 6 Shooters (2-4) vs. 3 Trojans (0-6)
James Edward Park: FIDO vs. Kink e-Business
Tomlinson Park: Legends vs. Directors
Victoria Square Park: eSluggerz (1-5) vs. x86ers
Wilclay P.S.: Generals vs. eForce Fusion (3-3)

June 25/08
Elson Park: 10 Directors (2-4-1) vs. 16 Shooters (3-4)
Featherstone Park: Hard Hitters vs. x86ers
James Edward Park: DirtBags (7-0) vs. Legends
Tomlinson Park: Trojans vs. Kink e-Business
Victoria Square Park: eSluggerz (1-6) vs. Generals (6-1)
Wilclay P.S.: eForce Fusion vs. FIDO

July 2/08
Elson Park: 0 Trojans (0-8) vs. 11 Generals (6-2)
Featherstone Park: 21 eForce Fusion (5-3) vs. 13 Legends (3-5)
James Edward Park: 15 Hard Hitters (5-3) vs. 10 FIDO (4-3-1)
Tomlinson Park: 27 x86ers (5-3) vs. 22 Shooters (3-5)
Victoria Square Park: 8 Kink e-Business (4-4) vs. 12 DirtBags (8-0)
Wilclay P.S.: 24 Directors (3-4-1) vs. 11 eSluggerz (1-7)

July 9/08
Elson Park: Shooters vs. eForce Fusion
Featherstone Park: eSluggerz vs. FIDO
James Edward Park: x86ers vs. Kink e-Business
Tomlinson Park: DirtBags vs. Generals
Victoria Square Park: Directors vs. Hard Hitters
Wilclay P.S.: Legends vs. Trojans

July 16/08
Elson Park: eSluggerz vs. DirtBags
Featherstone Park: Shooters vs. Hard Hitters
James Edward Park: Legends vs. Kink e-Business
Tomlinson Park: eForce Fusion vs. x86ers
Victoria Square Park: FIDO vs. Trojans
Wilclay P.S.: Generals vs. Directors

July 23/08
All games cancelled

July 30/08
Elson Park: Kink e-Business vs. Directors
Featherstone Park: Generals vs. x86ers
James Edward Park: eForce Fusion vs. Trojans
Tomlinson Park: FIDO vs. DirtBags
Victoria Square Park: Shooters vs. eSluggerz
Wilclay P.S.: Legends vs. Hard Hitters

August 6/08

Known match ups: Trojans vs. eSluggerz

Elson Park: TBA
Featherstone Park: TBA
James Edward Park: TBA
Tomlinson Park: TBA
Victoria Square Park: TBA
Wilclay P.S.: TBA

August 13/08
Elson Park: TBA
Featherstone Park: TBA
James Edward Park: TBA
Tomlinson Park: TBA
Victoria Square Park: TBA
Wilclay P.S.: TBA

August 20/08
Elson Park: TBA
Featherstone Park: TBA
James Edward Park: TBA
Tomlinson Park: TBA
Victoria Square Park: TBA
Wilclay P.S.: TBA

August 27/08
Elson Park: TBA
Featherstone Park: TBA
James Edward Park: TBA
Tomlinson Park: TBA
Victoria Square Park: TBA
Wilclay P.S.: TBA

September 3/08
Elson Park: TBA
Featherstone Park: TBA
James Edward Park: TBA
Tomlinson Park: TBA
Victoria Square Park: TBA
Wilclay P.S.: TBA

September 10/08
Elson Park: TBA
Featherstone Park: TBA
James Edward Park: TBA
Tomlinson Park: TBA
Victoria Square Park: TBA
Wilclay P.S.: TBA